
Rule one of having a dragon for a roommate. Don’t upset the dragon. As for non comic related chat, I’ve been playing Super Hexagon. The hexagonist level is driving me crazy. I’m also going to write a review for Spelunky soon, a rogue platformer I actually like.
Reblogged this on Maugryph's Blog and commented:
I’m finally greenlighting this comic project with 3d models that I I’ve been working on and off on it for a year now. With my friends help, we will be making two comic strips a week featuring the adventures of two roommates. A irritable dragon and a hyperactive cheetah. Like my Harkenstone project I will be hosted on another blog, but I will reblog the posts to save myself from double posting everything. This comic has it’s own domain name. Alexandcruz.com
This is your brain on cat nip. Any questions?
Good lighting on the CGA work. What software do you use?
Thank you. I use Carrara and Hexagon for the morphs and clothing. Sketchup for the props and Stage. Daz Studio for importing all the figures and props, posing, lighting, and final renders. Then I make the comic in photoshop.
Will there be an in-universe explanation for why they are getting progressively more realistic-looking?
I went back to the line/toon rendering instead of the realistic rendering after we talked about it. I have to do it by hand and filters though, so it takes a little more time but we think it is worth it
I look forward to seeing more!
Highly original.
Thank you 🙂